This Must Be A Game

I’m having fun does that means this must be a game?

I’ve been sitting here, scanning my memory for those occasions when I remember having fun. So far, each time I found fun happening the four elements of gaming were happening — a goal, rules, feedback, and a sense of voluntary participation.

This does not constitute proof that the four elements are required for fun. Anecdotal evidence does not constitute proof, even so, these is a definite suggestion of a link between having fun and playing a game. Continue reading

How using Om Mani Padme Hum App can change your life

Let’s consider for a moment what it means to use the Om Mani Padme Hum App.

First you find the icon on your phone or tablet. Then you tap on the icon to open the app.

Following this you select the “flavor” of prayer you want to run — that particular day. After this you manually activate each step of the process — frame by frame, intentional moment by intentional moment. All of this on behalf of another, or on behalf of all beings everywhere. Continue reading

What Is A Game?

In The Study of Games, Brian Sutton-Smith writes, “Each person defines games in his own way—the anthropologists and folklorists in terms of historical origins; the military men, businessmen, and educators in terms of usages; the social scientists in terms of psychological and social functions.  There is overwhelming evidence in all this that the meaning of games is, in part, a function of the ideas of those who think about them.”

If the meaning of games is a function of the ideas of those who think about them, how then would a spiritual gamer think about games? Continue reading

Gaming Goals

A useful first step when looking at gaming goals is to differentiate between goals of the character and goals of the player.

In Diablo Lord of Destruction the character could have a goal such as eliminating the evil creatures currently infesting the system of tunnels called “Den of Evil.” When the character accomplishes this task a skill level is given to the character as a reward.

What would the player’s goal be during all of this? Depends upon the player, and depends upon where the player is in his (or her) ladder of gaming experience. Continue reading

The subject of Spiritual Gaming is as simple as it is complex

Discussion of the how, what, where, why, and when of Spiritual Gaming is easy — when it is framed in a practical, problem-solving context.

It is only when pressed to define “gaming” and “spiritual” in the abstract that the wicket get sicky. Every direction one begins leads to painting the discussion in a corner. Thus, unless there are cogent reasons that dictate otherwise I say “gaming” and “spiritual” to be taken in the widest possible terms. Continue reading

From Yoyodyne’s Gaming Diary #3

A third installment from Yoyodyne’s Gaming Diary. If you appreciate these, let me know. I will bug her for more contributions.

Invisible Work And Other Things We Can’t See

There is a great mirror effect that works in the Bardo Safari environment when working with the group. I think without the group the mirror itself is invisible. The mirror is part of the reflection.

Isn’t it? Or is it? What I noticed is that tendencies that are invisible to me in this realm are visible and undeniable in the Bardo Safari realm.

There is no time to forget what happened because you have a present and very visible view the 3 Vs) of the whole situation. It is true that seasoned voyagers will have a better knowledge of what they are looking at on the screen than a noob and noobs will be more or less knowledgeable of what they are seeing depending on the degree of attention but no matter how much you see or don’t see, exposure to the space gradually sharpens, strengthens and focuses the attention and, other things as well. It seems to happen as if by magic but we know it took many, many BTUs of heat to get that little kernel to pop. When the motivation to change is for the benefit of the group and not for oneself it becomes a whole new bowl of cherries.

Yoyodyne

From Yoyodyne’s Gaming Diary #2

This is a second installment from Yoyodyne’s Gaming Diary.

Aloha,

…sometimes the solution to a problem is simply a sacrifice.

We saw this lesson in the Bardo Safari game yesterday.

We were having a hard time getting to the Throne Room in Hell. Our telesoc was really having to work.

Just want to say that the transformation fwas tangable.

I am sure there are many verbally past down analogous stories that would describe this event and, in EJ’s case, it would be a number of different jokes. Like the time…just kidding.

But, yeah, so any, our telesorc seemingly (on my pixel screen, anyway) transformed out of the catapillar mode, spread those teleporting wings and flew to the destination and although I could not see the movement from my post at the time I hold an image of a very quick but gentle vertical ebb and flow of rainbow colored light, well, with lots of bright white mixed in. When a gateway of such magnitude is opened for the group to witness,who cares where your experience bar registers. I am very grateful to have partaken in such an experiment and experience.

gg’s all,
Yoyodyne

From Yoyodyne’s Gaming Diary #1

Below is an extract from a friend’s Gaming Diary. We thought her comments my be of interest to our readers. Hence, they have been included for your reading pleasure.

Although, compared to some, I have not worked in Bardo Safaris much at all, however, each time I do, I notice how much the Bardo Safari situations are a mirror to life in this realm where I now sit.. I wanted to share this, most recent observation with you, today. Today, as I was entering a game with a plan to hunt for runes in the Tower (Countess Quest), where runes are guaranteed, it came to my attention that in the Bardo Safaris one is able to observe how “different characters” handle the same situations-differently depending on what kind of “character” type they are. One can choose a number (7) different characters to operate and learn to “voluntarily” operate each one.

In “the game” the NPCs (non player characters, like Akara, Charsi, Flavie … are programed to do what they do, without variation. They respond in a constant to the “character’s'” prompting.achievements…They always say the same things…They will sell pots, weapons, armor, anything the character wants can be had, as long as the character has the gold. The characters (sorc, druid, necro…) are not programed in exactly the way but they do have to abide the rules/laws of that particular environment that were developed by the “game designers” and their actions and behaviors are completely tied to the directions given by “the player/operator” ( you, me, Joe Smith…). If the player/operator directs a level one character into a situation it has not been properly prepared for, it will die, likewise, if the character has been sufficiently prepared it will succeed perhaps in accomplishing one or another of the quests/obstacles on the path toward the shared goals. The player/operator cannot change the laws of the game universe for the character but can assist the character by playing him/her/it. They, the character and player/operator have a relationship in which they “learn” the game together, do the Bardo Run together. The more the operator plays the character and understands the game, the better the character will perform in the game. This is one area where practice, practice, practice makes a big difference, like playing an instrument.The more the player/character “operates the character, the more likely she/he/it will learn how “to play” “the game”.

The character is programed to do certain number actions only. With the vigilance of the operator it can come to perform these actions incredibly well. The operator will learn what skills the character has at his/her/it’s disposal and exploit them in the most advantageous ways. The operator will outfit the character to protect it, make it fast, make it strong or whatever is needed to achieve the aim at hand. The character and the player/operator learn the game together as they play. This brings to mind the ventriloquist act. A good act will convince the audience that there are two entites operating.even though there is the only one.

The character serves the operator in that it is through the character that it is possible for the operator to participate in this particular environment for whatever reason the operator has in mind. It appears to quite a pleasant symbiotic situation since it is my supposition that the character does not have a life without the possession of the operator but I have no proof. I can see it like the “spirit/essence” giving life to a material form/machine. The operator/essence can work on “this” particular plane by taking possession of a character/machine/material form. The player will try to keep the character alive during the given situation in the order to further the mission.

It turned out to be much longer than anticipated but if you care to add to, comment on, with any thoughts or inspirations you have had along these or other lines related to the Bardo Safaris I would be interested to know them.
Yoyodyne

Effects of Video Games on the Dead #3

This blog is from my (that’s right my) original posting on DeadElvis.com over a decade ago. It was tempting to re-edit the content to fix typos, spelling, etc. But alas, I was concerned that the etc. would include updating the content to incorporate my new perspectives. I thought it best to leave these as they are.

Wednesday, Jun 17, 1998:

Now for the second event of the two events mentioned in the previous letter. As the second installment on this topic we alluded to two events which occurred in flat 2-dimensional graphic chat environments. One event, previous detailed, was the palpable experience of being-to-being contact through the vehicle of the pixel graphics interface. The second event, which we’ll address in this third installment, relates to group work. Continue reading

Effects of Video Games on the Dead #2

This blog is from my (that’s right my) original posting on DeadElvis.com over a decade ago. It was tempting to re-edit the content to fix typos, spelling, etc. But alas, I was concerned that the etc. would include updating the content to incorporate my new perspectives. I thought it best to leave these as they are.

Monday, June 15, 1998:

Let’s take a short break from traditional video gaming and look at two other venues of online interaction — both of which can be viewed as another form of gaming. Both of these events occurred in a two-dimensional graphic chat space.

In one case we were “just sitting around” engaged in discussion about a topic. The topic being discussed was related to the question of being and essence. Contrary to 98% of all online discussion, we were not involved in the topic of sex. The last time (I don’t mean the most recent, I really mean the ‘last’ time) I went into a public forum was a physics discussion group. I was looking for a heated discussion about the new views of aether. Much to my surprise this “physics” discussion group was being used as just another pickup bar. Continue reading