I’ve been finding the Dream-Life Game to operate as a gentle gateway to past lives.
Some folks have a natural blockage to accessing past lives. This “natural blockage” can be described as a concern that when the doorway to previous incarnations is pulled ajar that one may be overwhelmed by a flood of memories. Overwhelmed by quantity, vividness, and perhaps content. I find this concern to be a quite reasonable — misguided, but definitely reasonable.
Dream-Life is fundamentally a narrative process. The prime coordinates defining the narrative are location, activity, and encounter. The tables from which the location, activity and encounter are randomly drawn are constructed from one’s dreams. And, that is true.
However, it has been my observation that what occurs while one is “sleeping” is not the simple results of random neurons processing the impressions from the day.
I know some folks like to pigeon hole dreams into this limited view. For myself I find the sources of “dreams” to be more varied, to include bardo voyaging, connection to parallel lives, and impressions from past, future, or simple other lives.
So, when it comes time to add locations to the location table, and activities to the activities table, and encounters to the encounters table I may be adding content from other spaces, other lives, or even voyaging.
But, since on the surface these impressions seem to be “just dreams” it is easy to work with them without knee-jerk reactions pushing them away from fear of overwhelm. In fact, it is not necessary to categorize where the impressions come from. I just label any adventures that occur between the time when I go to horizontal sleep at night and the time when I get up in the morning as dreams. Thus giving me an end-run around any resistance I may have based on assumed source.